The Iconic Game at 20 – The Plastic Guitar That Bridged Generations Among Music Generations

Marking two decades after the legendary game hit the market in North America, giving players everywhere the tools to become a rock star. Not literally, though you'd be hard-pressed telling that someone who's nailed Free Bird’s four-minute instrumental break in front of a packed crowd of friends.

Created by Harmonix, the game gave players a guitar-shaped controller to follow coloured notes scrolling down the display in time with the music. Every sequence corresponded to specific notes, producing the feel of an authentic performance.

The studio previously tried its hand in the music genre prior to teaming up with the publisher, later purchased by Activision during the mid-2000s. Together, they established the foundations for a surprising billion-dollar franchise that had a remarkable influence on numerous musicians featured, introducing decades-old bands to millions of younger players.

A former executive, ex-chief operating officer from the developer, remembers the initial financial challenges in securing the songs – despite the fact the first two games mostly used rerecorded tracks.

“We reproduced all the music because the dollar figure prohibitive,” he explains. “Despite having the necessary permissions by themselves, it was extremely difficult. We failed to secure bands like legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced the project would flop. However, when Guitar Hero took off, and record sales and radio play were going up, all artists desired to participate.”

He adds: “One of the amazing things was the number of mothers and fathers reached out expressing gratitude for introducing their kids to the songs they loved. It became a multigenerational phenomenon.”

Timeless Music Gains Younger Fans

Irish group one featured act included their track in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon recalls the way the game revived older hits back into vogue: “The game provided a larger, younger audience. Generally this had been considered outdated material, however when it was included in the game young people were finding it, suddenly it was cool. That legitimised the genre, eliminating the ‘dad rock’ label. It gave all our music a new life.”

At that time, the Answer’s first record was still not available stateside, so the game served as a primary platform of discovery for the band during their a North American tour opening for AC/DC. “Their crew had on the song on the tour bus, and several knew us from Guitar Hero,” Mahon says.

Major Band Titles and Lasting Impact

Music's biggest acts soon capitalised on the game's success, including bands like Aerosmith, Metallica and others featuring in specialized game editions that focused on their music collections and related stories, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, reportedly earned the band more money than any of their records. It sold more than 500,000 copies in its first week, and sales of their songs rose significantly during an era when the music business was already collapsing.

Guitar Hero continues to inspire nimble-fingered dedication among its fans. Earlier this year, a streamer achieved a remarkable feat of DragonForce’s the challenging track – an infamously tough anthem made popular by Guitar Hero – on Clone Hero, a freeware game with similar mechanics but an array of personalization features. This track is difficult enough on the hardest setting, not to mention played at double speed and without missing a single one of its near 4,000 notes. They claimed requiring months of practice to accomplish.

“Guitar Hero is a fun, fantasy thing. If you play Call of Duty, it doesn't imply you should use actual weapons and go to war,” says DragonForce guitarist Herman Li.

The band previously completed a profitable run before their hit appeared in the third game, but Li says it turned them into a household name. “I remember our distributors informing us that we were selling albums rapidly,” he shares. “Popularity surged on the subsequent tour, and we performed right ahead of the headliners on the Mayhem festival.”

In fact, the band's visibility from Guitar Hero proved so vast that it has threatened to overshadow everything else the band has done. Recently, the song was used in a trailer for a major film. “Previously I felt otherwise, but now I accept it,” he admits. “If you only hear one DragonForce song, that's fine – each person has a unique musical journey and I'm pleased we’ve been part in fans' experiences”.

The Lasting Impact from the Iconic Controller

The best promotion, be it for automobiles, apparel or games, extends beyond than selling something – it inspires a desire. Did Guitar Hero harness this? “That’s exactly what our team trying to create,” he confirms. “That thrill of being a music icon in the spotlight. From day one, the creators believed there’s an instinctive human desire to make music, and their goal was to leverage innovation to allow people to do it”.

The majority of Guitar Hero games came out over a mere half-decade from 2005 to 2010, including spin-offs like DJ Hero, complete with a turntable controller, and Band Hero. After that, the publisher’s interest on peripherals died down, aside from a brief comeback in 2015.

Titles such as the fan project and newer releases have kept the scene active, with expectations of something from the original publisher in development. A new studio has begun production on its debut rhythm-based title. The initial creators are participating in advisory roles. Is the world ready to embrace a new entry following the classic?

“We thought such titles might become similar to sports games where you can update every year,” Dornbrook says. “With abundant fresh tracks that it could be evergreen, so I’ve always been hopeful. It's entirely possible why it can’t continue for future fans.”

Brett Murray
Brett Murray

A seasoned gaming journalist with a passion for uncovering the best online casino experiences and sharing actionable tips.